How did you get OpenGL? Thought it was impossible

Discussion in 'General Discussion' started by Patola, Nov 17, 2013.

  1. Patola

    Patola New Member

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    This is a message to the UDOO admins:

    How did you manage to get OpenGL instead of only OpenGL/ES on an ARM SoC?

    If someone asked me before I knew about UDOO, I would say it was impossible. I even have two other i.MX6 Quad devices and none of them run OpenGL, only OpenGL/ES.

    I searched the web for information on it and could not find anything useful.

    Please, share with us! How did you got this incredible feat? An URL would be ok as a response, I just want to know the hows and wheres.
     
  2. miousername

    miousername New Member

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    Hi Patola,

    Udoo supports with current filesystem opengl,opengl es, opencl,openvg, wayland!

    If I'm right udoo is opengl 2.0 compliant! With the last filesystem you can run glmark2, so you have a lot of GL extension!
    A developer posted a video that shows a sdl demo:

    http://www.udoo.org/udoo-supports-full-opengl-hardware-acceleration/

    To achieve this result you have to compile manualy xserver libraries and you have to use Vivante binaries for the right release of the kernel.
     
  3. Patola

    Patola New Member

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    Yes, I understand it works, but how did you do it? As I said, I have two other i.MX6Q boards and they do not have opengl.

    The most I could find was this comment on the URL you pasted here: "Although freescale do support OpenGL as part of their BSP support, the API is very limited." -- so, did you do anything else? It's hard to search the web for OpenGL on ARM since OpenGL/ES always pop up, so it becomes obscured due to the terms.
     
  4. miousername

    miousername New Member

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    Yes,

    I try to post a wiki to show how to get sdl working on udoo.

    Sdl is opengl based!
     

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