Ciao UDOOers, and welcome to a new video! this time the youngest member of the team, Tommaso (just call him Kevin) is going to show you how to build a mini super gaming pc with UDOO BOLT, capable of playing recent top games at great resolution. The link to the complete version of the tutorial […]
Dear UDOOers An exciting year has just ended, and this is the right time to make a recap of the 365 days just passed. 2018 has seen the growing up of the UDOO team but also technological advances and above all the increase of the UDOO community.For this reason, we would like to thank all […]
Dear friends, we’re back on Kickstarter with a new amazing single board computer, that got funded in just 7 hours: UDOO X86, The Most Powerful Maker Board Ever. LINK: http://kck.st/1VoZQ49 To give you a quick idea, UDOO X86 is 10 times more powerful than Raspberry Pi 3! It’s an Intel-powered x86 64-bit Quad core computer, […]
Hey guys, flash news: OpenELEC 6.0.0. for UDOO Dual / Quad is finally available thanks to the relentless, creative vpeter! Please, leave a message on his page to give him your metaphorical high five. Consider that OpenELEC 6.0. has been released just 3 days ago, and vpeter has already ported it for UDOO!!! (╯✧∇✧)╯ Here’s […]
Dear folks, after UDOObuntu 2 for UDOO Quad and for UDOO Dual, here we are to show you UDOObuntu 2 for UDOO Neo. (/^▽^)/ What follows is a demo showing the graphic accelerated GPU and the latest Arduino IDE working fine: Highlights -GPU accelerated Kernel 3.14.28, from Freescale! -Arduino IDE 1.6.5-r3, the latest one from […]
Hi guys! On Tuesday we had a fantastic night involving UDOO and Jazz Music. No, don’t u worry, this is not one of those funky blog posts (that I know u love indeed, regardless u’ll admit it or not).
Dear Folks, since in the last times we are more focused on Android,
Originally developed by Silicon Graphics in the early ’90s, OpenGL (Open Graphics Library) is a cross-language, multi-platform API for rendering 2D and 3D computer graphics. OpenGL has become the most widely-used open graphics standard in the world and is widely used.